

Experience
Products and processes are the key to Mass Customization.
Fundamental correlations are explained with the help of a selected
case study. Thus, in the management game, the customer can freely
chose among more than 10 million variants as well as other
customized prod-uct features. Work schedules and bills of material
of customized products are not available and are only theoretically
known. In the given initial situa-tion of a classic production
approach, multitudes of indirect information are to be evaluated
and processed, which do not contribute to the value added. The
players are given the task of breaking through the production
paradigm of conventional mass production and of searching for new
ways to deal with customized mass production.
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Comprehend
The management game players are no longer consumers of knowledge but
rather producers. By autonomously working out the knowledge, they
assess and accept it as credible. The management game sets this
cognitive process in motion by playing in several rounds. Every
round ends with a discussion of the outcome, which integrates the
player in the improvement process through the cycle:
• identifying problems,
• discussing measures,
• defining objectives.
By alternating sequences of theory and practical play, the passive
communication of information is augmented by ac-tively working out
knowledge. Accordingly, the sequence of the management game is
divided into several blocks build-ing upon one another, which each
analyze the knowledge acquired in the preceding stage and process
and utilize it for solving further fields of problems.
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