back
GINGER                
Integrated Management of Maintenance and Spare Parts
 

Companies have to be customer oriented. This implies on-schedule deliveries to customers. The prerequisite for this is well functioning maintenance and spare parts supply for production facilities.
The haptic management game GINGER tangibly and vividly describes the interrelationships and dependencies between production, maintenance and spare parts supply. In the process, it demonstrates challenges and approaches in the holistic management of maintenance and spare parts logistics.
Predetermined, condition based and corrective maintenance strategies are taught with appropriate spare parts logistics strategies.
The management game’s modular design keeps it flexible for 6-12 players. At the same time, its complexity and thus the requirements can be adapted to players’ background knowledge.
As a rule, a management game seminar involves a 1.5 day course with part theory and part game, which can be expanded to 2.5 days in advanced seminars.

 
 


Experience
A holistic view of maintenance and spare parts logistics is an important success factor for producing enterprises. Experiencing this insight is the object of the management game GINGER.
The disadvantages of territorial thinking and functional orientation when managing maintenance and spare parts logistics are lucidly demonstrated to employees. Guided moderation leads seminar participants out of this situation however and looking beyond the end of one’s nose becomes an important part of the management game. Thus, using logistics-related maintenance and spare parts supply, players succeed in ori-enting their company toward one of the most important parameters, customer satisfaction.
 


Comprehend
Players of the management game are no longer knowledge consumers but rather producers. By autonomously working out the knowledge, they come to assess it as credible and accept it. Several rounds of management game play set this cognitive process in motion.
Every round ends with a discussion of the outcome, using a cycle of:
• identifying problems,
• defining objectives,
• recommending, selecting and implementing improvement measures
to involve every player in the improvement process. By alternating sequences of theory and practical play, passive communication of information is augmented by active development of knowledge.
The sequence of the management game is accordingly divided into several blocks building upon one another. In each, the knowledge acquired in the preceding stage is analyzed and processed and utilized to solve further problems.


Learn
The management game GINGER prepares experts and executives from industry as well as upper level university students for the challenge of maintenance and spare parts logistics and breaks down barriers to acceptance on the employee level. In the process, complex interrelationships and relevant decision-making parameters are vividly elucidated. Playing a management game helps employ the knowledge acquired with long-lasting effect.
 

 
 

 
  back