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TOP                               
Transponders Optimize Processes
 
 

Management board games make it possible to experience and comprehend supply chains. In particular, the most recent methods and models of process-oriented, decentralized control of quality-related supply chains can be illustrated. TOP is the management board game, which quickly and above all clearly conveys to employees the idea, the implementation and the benefit of using transponders.
Its modular structure keeps the management game flexible for 8-14 players. At the same time, customizing the complexity becomes possible and thus the level of requirements on players’ preparatory training. Diversification of the supply chain is also possible during the seminar in order to accommodate the learning effect. As a rule, a management game seminar includes a 1.5-day course with theoretical and management game parts, which can be expanded to 2.5 days in advanced SCM seminars.

 


Experience
The management game demonstrates a typical supply chain with great variant diversity. Thus in the management game the customer can freely choose among 40,000 variants as well as other customized product features. The control effort is accordingly great, particularly when several companies are taking part in this product. In a classical production approach, multitudes of indirect information are to be analyzed and processed, which do not con-tribute to value added and have a pure control function. The players thus experience the complexity of reality without however remaining trapped in it. Rather the management game is able to put the players in an unusual bird’s eye view to experience and analyze the supply chain as a whole.
 


Comprehend
The management game participants are no longer consumers of knowledge but rather producers. By autonomously working out the knowledge, they assess and accept it as credible. The management game sets this cognitive process in motion by playing several rounds. Every round ends with a discussion of the outcome, which integrates the participants in the improvement process through the cycle:
• identifying problems,
• discussing measures,
• defining objectives.
By alternating sequences of theory and practical play, passive communication of information is augmented by active development of knowledge. Accordingly, the sequence of the management game is divided into several blocks building upon one another, which each analyze the knowledge acquired in the preceding stage and process and utilize it for solving further fields of problems.
 
 


Learn
The transponder management game TOP sensitizes specialists and executives from industry to the issue of product tracking and information supply in process-oriented control loops. The clear presentation of the tech-nology of transponder use helps to familiarize executives with the subject and to break down barriers to acceptance on the employee level. This succeeds through the real use of transponders, which demonstrates their efficiency in process controlling and in information management in the management game.
The Fraunhofer IFF in Magdeburg would like to help you further if you are also interested in a management game seminar or are thinking about introducing transponders in your own supply chain.
 
 
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