TOP
Transponders Optimize Processes
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Management board games make it possible to experience and
comprehend supply chains. In particular, the most recent methods and
models of process-oriented, decentralized control of quality-related
supply chains can be illustrated. TOP is the management board game,
which quickly and above all clearly conveys to employees the idea,
the implementation and the benefit of using transponders.
Its modular structure keeps the management game flexible for 8-14
players. At the same time, customizing the complexity becomes
possible and thus the level of requirements on players’ preparatory
training. Diversification of the supply chain is also possible
during the seminar in order to accommodate the learning effect. As a
rule, a management game seminar includes a 1.5-day course with
theoretical and management game parts, which can be expanded to 2.5
days in advanced SCM seminars.
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Experience
The management game demonstrates a typical supply chain with great
variant diversity. Thus in the management game the customer can
freely choose among 40,000 variants as well as other customized
product features. The control effort is accordingly great,
particularly when several companies are taking part in this product.
In a classical production approach, multitudes of indirect
information are to be analyzed and processed, which do not
con-tribute to value added and have a pure control function. The
players thus experience the complexity of reality without however
remaining trapped in it. Rather the management game is able to put
the players in an unusual bird’s eye view to experience and analyze
the supply chain as a whole.
Comprehend
The management game participants are no longer consumers of
knowledge but rather producers. By autonomously working out the
knowledge, they assess and accept it as credible. The management
game sets this cognitive process in motion by playing several rounds.
Every round ends with a discussion of the outcome, which integrates
the participants in the improvement process through the cycle:
• identifying problems,
• discussing measures,
• defining objectives.
By alternating sequences of theory and practical play, passive
communication of information is augmented by active development of
knowledge. Accordingly, the sequence of the management game is
divided into several blocks building upon one another, which each
analyze the knowledge acquired in the preceding stage and process
and utilize it for solving further fields of problems.
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Learn
The transponder management game TOP sensitizes
specialists and executives from industry to the issue of
product tracking and information supply in
process-oriented control loops. The clear presentation
of the tech-nology of transponder use helps to
familiarize executives with the subject and to break
down barriers to acceptance on the employee level. This
succeeds through the real use of transponders, which
demonstrates their efficiency in process controlling
and in information management in the management game.
The Fraunhofer IFF in Magdeburg would like to help you
further if you are also interested in a management game
seminar or are thinking about introducing transponders
in your own supply chain.
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